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Searched refs:begin_srv_binding (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_root_signature.cpp142 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()
144 key->stages[i].begin_srv_binding, in create_root_signature()
150 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()
152 key->stages[i].begin_srv_binding, in create_root_signature()
259 key->stages[i].begin_srv_binding = shader->begin_srv_binding; in fill_key()
H A Dd3d12_draw.cpp96 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++) in fill_srv_descriptors()
106 unsigned desc_idx = i - shader->begin_srv_binding; in fill_srv_descriptors()
139 …_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_srv_descriptors()
195 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++, view.count++) { in fill_sampler_descriptors()
204 unsigned desc_idx = i - shader->begin_srv_binding; in fill_sampler_descriptors()
225 …pend_handles(batch->sampler_heap, view.descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_sampler_descriptors()
477 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
492 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
H A Dd3d12_root_signature.h36 unsigned begin_srv_binding; member
H A Dd3d12_compiler.h219 uint32_t begin_srv_binding; member
H A Dd3d12_compiler.cpp155 shader->begin_srv_binding = (UINT_MAX); in compile_nir()
163 shader->begin_srv_binding = MIN2(var->data.binding, shader->begin_srv_binding); in compile_nir()