Searched refs:begin_conditional_render (Results 1 – 1 of 1) sorted by relevance
103 begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode, in begin_conditional_render() function172 begin_conditional_render(ctx, queryId, mode, true); in _mesa_BeginConditionalRender_no_error()193 begin_conditional_render(ctx, queryId, mode, false); in _mesa_BeginConditionalRender()