Home
last modified time | relevance | path

Searched refs:backbufferFormatInfo (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp205 const d3d11::Format &backbufferFormatInfo = in resetOffscreenColorBuffer() local
232 backbufferFormatInfo); in resetOffscreenColorBuffer()
238 backbufferFormatInfo); in resetOffscreenColorBuffer()
262 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()
273 backbufferFormatInfo, &mOffscreenTexture); in resetOffscreenColorBuffer()
314 offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat; in resetOffscreenColorBuffer()
331 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()
997 const d3d11::Format &backbufferFormatInfo = in getRenderTargetShaderResource() local
1007 ANGLE_TRY(mRenderer->allocateTexture(context, offscreenCopyDesc, backbufferFormatInfo, in getRenderTargetShaderResource()
1012 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
H A DRenderer11.cpp1749 const d3d11::Format &backbufferFormatInfo = in validateShareHandle() local
1753 desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1) in validateShareHandle()