Searched refs:backbufferFormatInfo (Results 1 – 2 of 2) sorted by relevance
205 const d3d11::Format &backbufferFormatInfo = in resetOffscreenColorBuffer() local232 backbufferFormatInfo); in resetOffscreenColorBuffer()238 backbufferFormatInfo); in resetOffscreenColorBuffer()262 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()273 backbufferFormatInfo, &mOffscreenTexture); in resetOffscreenColorBuffer()314 offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat; in resetOffscreenColorBuffer()331 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()997 const d3d11::Format &backbufferFormatInfo = in getRenderTargetShaderResource() local1007 ANGLE_TRY(mRenderer->allocateTexture(context, offscreenCopyDesc, backbufferFormatInfo, in getRenderTargetShaderResource()1012 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
1749 const d3d11::Format &backbufferFormatInfo = in validateShareHandle() local1753 desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1) in validateShareHandle()