Searched refs:attach_shader_no_error (Results 1 – 1 of 1) sorted by relevance
399 attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader) in attach_shader_no_error() function1601 attach_shader_no_error(ctx, program, shader); in _mesa_AttachObjectARB_no_error()1617 attach_shader_no_error(ctx, program, shader); in _mesa_AttachShader_no_error()