Searched refs:arrayStrides (Results 1 – 3 of 3) sorted by relevance
2142 const uint32_t arrayStrides[] = {4, 16}; in addGraphics16BitStorageUniformInt32To16Group() local2157 specs["arraystride"] = de::toString(arrayStrides[capIdx]); in addGraphics16BitStorageUniformInt32To16Group()2168 for (uint32_t padIdx = 0; padIdx < arrayStrides[capIdx] / 4 - 1; ++padIdx) in addGraphics16BitStorageUniformInt32To16Group()3362 const uint32_t arrayStrides[] = {4, 16}; in addGraphics16BitStorageUniformFloat32To16Group() local3373 … Resource(BufferSp(new Float32Buffer(arrayStrides[capIdx] == 4 ? float32Data : float32DataPadded)), in addGraphics16BitStorageUniformFloat32To16Group()3381 specs["arraystride"] = de::toString(arrayStrides[capIdx]); in addGraphics16BitStorageUniformFloat32To16Group()5688 const uint32_t arrayStrides[] = {2, 16}; in addGraphics16BitStorageUniformFloat16To32Group() local5703 specs["arraystride"] = de::toString(arrayStrides[capIdx]); in addGraphics16BitStorageUniformFloat16To32Group()5719 for (uint32_t padIdx = 0; padIdx < arrayStrides[capIdx] / 2 - 1; ++padIdx) in addGraphics16BitStorageUniformFloat16To32Group()5810 const uint32_t arrayStrides[] = {4, 16}; in addGraphics16BitStorageUniformFloat16To32Group() local[all …]
1161 std::vector<int> arrayStrides(numActiveUniforms); in getGLUniformLayout() local1177 GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()1211 entry.arrayStride = arrayStrides[uniformNdx]; in getGLUniformLayout()
1291 std::vector<int> arrayStrides(numActiveUniforms); in getGLUniformLayout() local1307 GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()1341 entry.arrayStride = arrayStrides[uniformNdx]; in getGLUniformLayout()