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Searched refs:arrayElementOffset (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A Drenderermtl_utils.cpp66 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() argument
73 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix()
77 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()
89 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument
97 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast()
100 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast()
131 static void Run(unsigned int arrayElementOffset,
142 static void Run(unsigned int arrayElementOffset,
161 void SetFloatUniformMatrixMetal<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument
174 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run()
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H A Drenderermtl_utils.h31 static void Run(unsigned int arrayElementOffset,
/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A Drenderer_utils.cpp286 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() argument
293 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix()
297 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()
309 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument
317 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast()
320 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast()
871 static void Run(unsigned int arrayElementOffset,
892 static void Run(unsigned int arrayElementOffset,
907 void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument
920 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run()
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H A Drenderer_utils.h251 static void Run(unsigned int arrayElementOffset,
262 static void Run(unsigned int arrayElementOffset,
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp2525 const unsigned int arrayElementOffset = locationInfo.arrayIndex; in setUniformImpl() local
2530 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize; in setUniformImpl()
2550 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl()
2606 unsigned int arrayElementOffset = uniformLocation.arrayIndex; in setUniformMatrixfvInternal() local
2613 SetFloatUniformMatrixHLSL<cols, rows>::Run(arrayElementOffset, elementCount, countIn, in setUniformMatrixfvInternal()
/aosp_15_r20/prebuilts/jdk/jdk8/darwin-x86/lib/
Dsa-jdi.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/com. ...
/aosp_15_r20/prebuilts/jdk/jdk8/linux-x86/lib/
Dsa-jdi.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/com. ...