Searched refs:angle_backend_is_d3d (Results 1 – 1 of 1) sorted by relevance
112 static bool angle_backend_is_d3d(GrGLANGLEBackend backend) { in angle_backend_is_d3d() function689 bool isD3DANGLE = angle_backend_is_d3d(ctxInfo.angleBackend()) || in init()1051 !angle_backend_is_d3d(ctxInfo.angleBackend()) && in initGLSL()4032 if (angle_backend_is_d3d(ctxInfo.angleBackend())) { in applyDriverCorrectnessWorkarounds()4358 if (angle_backend_is_d3d(ctxInfo.angleBackend()) || ctxInfo.isOverCommandBuffer()) { in applyDriverCorrectnessWorkarounds()