Searched refs:allocateEventQuery (Results 1 – 3 of 3) sorted by relevance
30 ANGLE_TRY(mRenderer->allocateEventQuery(context, &mQuery)); in set()
93 angle::Result allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery);
640 ANGLE_TRY(allocateEventQuery(context, &query)); in flush()658 ANGLE_TRY(allocateEventQuery(context, &query)); in finish()867 angle::Result Renderer9::allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery) in allocateEventQuery() function in rx::Renderer9