Searched refs:ac_shader_io_get_unique_index_patch (Results 1 – 5 of 5) sorted by relevance
330 ac_shader_io_get_unique_index_patch(semantic); in scan_io_usage()331 ac_shader_io_get_unique_index_patch(semantic + i); in scan_io_usage()800 (1ull << ac_shader_io_get_unique_index_patch(VARYING_SLOT_TESS_LEVEL_INNER)) | in si_nir_scan_shader()801 (1ull << ac_shader_io_get_unique_index_patch(VARYING_SLOT_TESS_LEVEL_OUTER)); in si_nir_scan_shader()809 info->patch_outputs_written |= 1ull << ac_shader_io_get_unique_index_patch(semantic); in si_nir_scan_shader()
1840 return ac_shader_io_get_unique_index_patch(semantic); in si_map_io_driver_location()
341 unsigned ac_shader_io_get_unique_index_patch(unsigned semantic);
1468 ac_shader_io_get_unique_index_patch(unsigned semantic) in ac_shader_io_get_unique_index_patch() function
110 return ac_shader_io_get_unique_index_patch(semantic); in radv_map_io_driver_location()