Searched refs:_shadersArray (Results 1 – 1 of 1) sorted by relevance
/aosp_15_r20/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2568 jintArray _shadersArray = (jintArray) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 2590 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2602 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2613 if (_shadersArray) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2614 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 4403 jintArray _shadersArray = (jintArray) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local 4418 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() 4433 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() 4453 if (_shadersArray) { in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() 4454 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, JNI_ABORT); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()
|