Searched refs:_mesa_alloc_dispatch_table (Results 1 – 5 of 5) sorted by relevance
863 _mesa_alloc_dispatch_table(bool glthread) in _mesa_alloc_dispatch_table() function912 d->OutsideBeginEnd = _mesa_alloc_dispatch_table(glthread); in _mesa_alloc_dispatch_tables()917 d->BeginEnd = _mesa_alloc_dispatch_table(glthread); in _mesa_alloc_dispatch_tables()918 d->Save = _mesa_alloc_dispatch_table(glthread); in _mesa_alloc_dispatch_tables()
82 _mesa_alloc_dispatch_table(bool glthread);
230 ctx->MarshalExec = _mesa_alloc_dispatch_table(true); in _mesa_glthread_init()
235 ctx->Dispatch.HWSelectModeBeginEnd = _mesa_alloc_dispatch_table(false); in alloc_select_resource()
49975 …nal/mesa3d,[email protected],mesa: make _mesa_alloc_dispatch_table() static