Searched refs:ThreadStateTable (Results 1 – 8 of 8) sorted by relevance
1012 class ThreadStateTable : public macros_internal::MacroTable {1038 using id = IdColumn<ThreadStateTable::Id>;1047 using waker_id = TypedColumn<std::optional<ThreadStateTable::Id>>;1059 std::optional<ThreadStateTable::Id> in_waker_id = {},1083 std::optional<ThreadStateTable::Id> waker_id;1087 bool operator==(const ThreadStateTable::Row& other) const {1118 ThreadStateTable, ConstRowReference, RowReference> {1127 ThreadStateTable, RowNumber> {1129 ConstRowReference(const ThreadStateTable* table, uint32_t row_number) in ConstRowReference()1173 RowReference(const ThreadStateTable* table, uint32_t row_number) in RowReference()[all …]
86 tables::ThreadStateTable::RowReference RowNumToRef( in RowNumToRef()87 tables::ThreadStateTable::RowNumber row_number) { in RowNumToRef()99 std::optional<tables::ThreadStateTable::RowNumber> last_blocked_row;100 tables::ThreadStateTable::RowNumber last_row;
60 tables::ThreadStateTable::ConstIterator ThreadStateIterator() { in ThreadStateIterator()65 const tables::ThreadStateTable::ConstIterator& it, in VerifyThreadState()
141 tables::ThreadStateTable::Row row; in AddOpenState()
102 ThreadStateTable::~ThreadStateTable() = default;
260 tables::ThreadStateTable::Row state_row; in SwitchFrom()305 tables::ThreadStateTable::Row state_row; in SwitchTo()335 tables::ThreadStateTable::Row state_row; in Wake()
86 std::optional<tables::ThreadStateTable::RowNumber> last_state_row;
397 const tables::ThreadStateTable& thread_state_table() const { in thread_state_table()400 tables::ThreadStateTable* mutable_thread_state_table() { in mutable_thread_state_table()1037 tables::ThreadStateTable thread_state_table_{&string_pool_};