/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 328 class TextureCubeArray class 331 …TextureCubeArray(const RenderContext &context, uint32_t format, uint32_t dataType, int size, int n… 332 … TextureCubeArray(const RenderContext &context, uint32_t internalFormat, int size, int numLayers); 334 ~TextureCubeArray(void); 338 tcu::TextureCubeArray &getRefTexture(void) in getRefTexture() 342 const tcu::TextureCubeArray &getRefTexture(void) const in getRefTexture() 352 TextureCubeArray(const TextureCubeArray &other); // Not allowed! 353 TextureCubeArray &operator=(const TextureCubeArray &other); // Not allowed! 360 tcu::TextureCubeArray m_refTexture;
|
/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 47 class TextureCubeArray; 110 TextureBinding(const glu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampler); 118 void setTexture(const glu::TextureCubeArray *texCubeArray); 148 const glu::TextureCubeArray *getCubeArray(void) const in getCubeArray() 163 const glu::TextureCubeArray *texCubeArray; 186 const tcu::TextureCubeArray *texCubeArray;
|
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 131 const glu::TextureCubeArray *texture; 140 …FilterCase(const glu::TextureCubeArray *tex_, const tcu::Vec2 &bottomLeft_, const tcu::Vec2 &topRi… in FilterCase() 150 glu::TextureCubeArray *m_gradientTex; 151 glu::TextureCubeArray *m_gridTex; 215 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init() 216 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init() 272 const glu::TextureCubeArray *const tex0 = m_gradientTex; in init() 273 const glu::TextureCubeArray *const tex1 = m_gridTex; in init()
|
/aosp_15_r20/external/deqp-deps/glslang/Test/ |
D | hlsl.gather.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.samplegrad.offsetarray.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
D | hlsl.sample.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
D | hlsl.samplebias.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
D | hlsl.samplelevel.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.calculatelod.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.calculatelodunclamped.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.samplegrad.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
D | hlsl.load.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.load.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.load.basic.dx10.vert | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|
D | hlsl.samplecmp.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|
/aosp_15_r20/external/angle/third_party/glslang/src/Test/ |
H A D | hlsl.samplegrad.offsetarray.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
H A D | hlsl.gather.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
H A D | hlsl.sample.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
H A D | hlsl.samplelevel.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
H A D | hlsl.samplebias.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
H A D | hlsl.calculatelod.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
H A D | hlsl.calculatelodunclamped.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
|
H A D | hlsl.samplegrad.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
|
H A D | hlsl.load.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|
H A D | hlsl.samplecmp.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
|