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Searched refs:Texture2DArrayShader (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp155 class Texture2DArrayShader : public sglr::ShaderProgram class
158 Texture2DArrayShader(glu::DataType samplerType, glu::DataType outputType);
159 ~Texture2DArrayShader(void) in ~Texture2DArrayShader()
H A Des3fFboTestUtil.cpp587 Texture2DArrayShader::Texture2DArrayShader(glu::DataType samplerType, glu::DataType outputType) in Texture2DArrayShader() function in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
630 void Texture2DArrayShader::setLayer(int layer) in setLayer()
635 void Texture2DArrayShader::setTexScaleBias(const Vec4 &scale, const Vec4 &bias) in setTexScaleBias()
641 void Texture2DArrayShader::setUniforms(sglr::Context &gl, uint32_t program) const in setUniforms()
651 void Texture2DArrayShader::shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *p… in shadeVertices()
663 void Texture2DArrayShader::shadeFragments(rr::FragmentPacket *packets, const int numPackets, in shadeFragments()
H A Des3fFboColorbufferTests.cpp497Texture2DArrayShader arrayTexShader(glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4); in render()
H A Des3fTextureSpecificationTests.cpp484 Texture2DArrayShader shader(glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()