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Searched refs:ShouldUniformBlockUseStructuredBuffer (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DShaderD3D.cpp139 sh::ShouldUniformBlockUseStructuredBuffer(compiler, interfaceBlock.name); in postTranslate()
/aosp_15_r20/external/angle/include/GLSLANG/
H A DShaderLang.h919 bool ShouldUniformBlockUseStructuredBuffer(const ShHandle handle,
/aosp_15_r20/external/angle/src/compiler/translator/
H A DShaderLang.cpp680 bool ShouldUniformBlockUseStructuredBuffer(const ShHandle handle, in ShouldUniformBlockUseStructuredBuffer() function