Searched refs:ShaderViewportLayerArrayUtils (Results 1 – 2 of 2) sorted by relevance
49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometr… in ShaderPipeline()158 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string &shader, in adaptShaderToPipeline()174 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string &shader, in adaptShaderToPipeline()181 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string &shader, in adaptShaderToPipeline()190 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()198 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext &context) in create()220 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext &context) in use()227 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext &context, ShaderPipeline &s… in renderQuad()260 bool ShaderViewportLayerArrayUtils::validateColor(tcu::Vec4 renderedColor, tcu::Vec4 referenceColor) in validateColor()335 … ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init()[all …]
43 class ShaderViewportLayerArrayUtils class118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;122 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;152 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;