Searched refs:ShaderCompilerLoopCase (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 554 class ShaderCompilerLoopCase : public ShaderCompilerCase class 557 …ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, bo… 560 ~ShaderCompilerLoopCase(void); 2364 ShaderCompilerLoopCase::ShaderCompilerLoopCase(Context &context, const char *name, const char *desc… in ShaderCompilerLoopCase() function in deqp::gles2::Performance::ShaderCompilerLoopCase 2375 ShaderCompilerLoopCase::~ShaderCompilerLoopCase(void) in ~ShaderCompilerLoopCase() 2379 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData(int measurementNdx) c… in generateShaderData() 3183 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases() 3186 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases() 3351 whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
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/aosp_15_r20/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 554 class ShaderCompilerLoopCase : public ShaderCompilerCase class 557 …ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, bo… 560 ~ShaderCompilerLoopCase(void); 2381 ShaderCompilerLoopCase::ShaderCompilerLoopCase(Context &context, const char *name, const char *desc… in ShaderCompilerLoopCase() function in deqp::gles3::Performance::ShaderCompilerLoopCase 2392 ShaderCompilerLoopCase::~ShaderCompilerLoopCase(void) in ~ShaderCompilerLoopCase() 2396 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData(int measurementNdx) c… in generateShaderData() 3200 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases() 3203 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases() 3368 whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
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