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Searched refs:ShaderCompilerLoopCase (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp554 class ShaderCompilerLoopCase : public ShaderCompilerCase class
557ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, bo…
560 ~ShaderCompilerLoopCase(void);
2364 ShaderCompilerLoopCase::ShaderCompilerLoopCase(Context &context, const char *name, const char *desc… in ShaderCompilerLoopCase() function in deqp::gles2::Performance::ShaderCompilerLoopCase
2375 ShaderCompilerLoopCase::~ShaderCompilerLoopCase(void) in ~ShaderCompilerLoopCase()
2379 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData(int measurementNdx) c… in generateShaderData()
3183 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
3186 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
3351 whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp554 class ShaderCompilerLoopCase : public ShaderCompilerCase class
557ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, bo…
560 ~ShaderCompilerLoopCase(void);
2381 ShaderCompilerLoopCase::ShaderCompilerLoopCase(Context &context, const char *name, const char *desc… in ShaderCompilerLoopCase() function in deqp::gles3::Performance::ShaderCompilerLoopCase
2392 ShaderCompilerLoopCase::~ShaderCompilerLoopCase(void) in ~ShaderCompilerLoopCase()
2396 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData(int measurementNdx) c… in generateShaderData()
3200 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
3203 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()
3368 whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase( in addShaderCompilationPerformanceCases()