Searched refs:SetUniformBufferStandardLayout (Results 1 – 8 of 8) sorted by relevance
43 validatorOptions.SetUniformBufferStandardLayout(true); // VK_KHR_uniform_buffer_standard_layout in ShaderModule()
92 validatorOptions.SetUniformBufferStandardLayout(true); // VK_KHR_uniform_buffer_standard_layout in optimizeSpirv()
154 options.SetUniformBufferStandardLayout(true); in main()
101 void SetUniformBufferStandardLayout(bool val) { in SetUniformBufferStandardLayout() function in spvtools::ValidatorOptions