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Searched refs:SetFloatUniformMatrixHLSL (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A Drenderer_utils.cpp890 struct SetFloatUniformMatrixHLSL<4, rows> struct
954 void SetFloatUniformMatrixHLSL<4, rows>::Run(unsigned int arrayElementOffset, in Run()
979 void SetFloatUniformMatrixHLSL<cols, rows>::Run(unsigned int arrayElementOffset, in Run()
H A Drenderer_utils.h260 struct SetFloatUniformMatrixHLSL struct
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp2613 SetFloatUniformMatrixHLSL<cols, rows>::Run(arrayElementOffset, elementCount, countIn, in setUniformMatrixfvInternal()