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Searched refs:MultisampledRenderToTexture (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DRenderBufferMtl.mm78 if (actualSamples == 1 || mode == gl::MultisamplingMode::MultisampledRenderToTexture)
85 if (mode == gl::MultisamplingMode::MultisampledRenderToTexture)
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DRenderbufferGL.cpp87 ASSERT(mode == gl::MultisamplingMode::MultisampledRenderToTexture); in setStorageMultisample()
/aosp_15_r20/external/angle/src/libANGLE/
H A DFramebufferAttachment.cpp232 MultisamplingMode::MultisampledRenderToTexture; in isRenderToTexture()
H A Dangletypes.h1212 MultisampledRenderToTexture, enumerator
H A DContext.cpp6452 MultisamplingMode::MultisampledRenderToTexture); in renderbufferStorageMultisampleEXT()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DRenderbufferVk.cpp87 const bool isRenderToTexture = mode == gl::MultisamplingMode::MultisampledRenderToTexture; in setStorageImpl()
/aosp_15_r20/external/angle/src/tests/
H A Dangle_end2end_tests_expectations.txt1413 b/328156792 PINEAPPLE VULKAN : MultisampledRenderToTexture* = SKIP