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Searched refs:MatrixStackDepth (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/mesa3d/src/mesa/main/
H A Dglthread_get.c91 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; in _mesa_marshal_GetIntegerv()
94 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; in _mesa_marshal_GetIntegerv()
97 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()
100 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
H A Dglthread_marshal.h665 if (ctx->GLThread.MatrixStackDepth[idx] + 1 >= max_stack_depth) in is_matrix_stack_full()
680 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()
689 if (ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)] == 0) in _mesa_glthread_MatrixPopEXT()
692 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()
715 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]++; in _mesa_glthread_PushMatrix()
724 if (ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] == 0) in _mesa_glthread_PopMatrix()
727 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]--; in _mesa_glthread_PopMatrix()
H A Dglthread.h282 int MatrixStackDepth[M_NUM_MATRIX_STACKS]; member