Searched refs:MatrixStackDepth (Results 1 – 3 of 3) sorted by relevance
91 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; in _mesa_marshal_GetIntegerv()94 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; in _mesa_marshal_GetIntegerv()97 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()100 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
665 if (ctx->GLThread.MatrixStackDepth[idx] + 1 >= max_stack_depth) in is_matrix_stack_full()680 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()689 if (ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)] == 0) in _mesa_glthread_MatrixPopEXT()692 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()715 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]++; in _mesa_glthread_PushMatrix()724 if (ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] == 0) in _mesa_glthread_PopMatrix()727 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]--; in _mesa_glthread_PopMatrix()
282 int MatrixStackDepth[M_NUM_MATRIX_STACKS]; member