Searched refs:MakeLazyImageFromTextureSource (Results 1 – 7 of 7) sorted by relevance
268 const img4 = CK.MakeLazyImageFromTextureSource(imgElement); // $ExpectType Image269 const img5 = CK.MakeLazyImageFromTextureSource(imgElement, {275 const img6 = CK.MakeLazyImageFromTextureSource(imgElement, {
340 MakeLazyImageFromTextureSource(src: TextureSource, info?: ImageInfo | PartialImageInfo, method
1458 const img = CanvasKit.MakeLazyImageFromTextureSource(imageEle);1485 const img = CanvasKit.MakeLazyImageFromTextureSource(imageEle, {1510 const img = CanvasKit.MakeLazyImageFromTextureSource(imageEle);1555 const img = CanvasKit.MakeLazyImageFromTextureSource(imageEle);
333 CanvasKit.MakeLazyImageFromTextureSource = function(src, info, srcIsPremul) { class in CanvasKit
65 MakeLazyImageFromTextureSource: function() {}, method
149 - `Image.readPixels` should work on `Image`s created with `MakeLazyImageFromTextureSource`163 `MakeLazyImageFromTextureSource` all take an optional `srcIsPremul` to specify if their source245 - Drawing images created from MakeLazyImageFromTextureSource should no longer cause a draw to only251 - `CanvasKit.MakeLazyImageFromTextureSource`, which is similar to
23 ….ae;q.Md.Ud=v;q.Md.ae=G;q.delete();E.colorSpace.delete()}};a.MakeLazyImageFromTextureSource=functi…