Searched refs:Make2DArrayRange (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ImageIndex.h | 53 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount);
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H A D | ImageIndex.cpp | 180 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() function in gl::ImageIndex
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H A D | Context.cpp | 5289 index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); in framebufferTextureMultiview()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | RenderTargetVk.cpp | 463 return gl::ImageIndex::Make2DArrayRange(mLevelIndexGL.get(), mLayerIndex, layerCount); in getImageIndexForClear()
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H A D | TextureVk.cpp | 1540 const gl::ImageIndex stagingIndex = gl::ImageIndex::Make2DArrayRange( in copySubTextureImpl() 1704 gl::ImageIndex::Make2DArrayRange(level.get(), baseLayer, layerCount); in copySubImageImplWithTransfer() 1879 gl::ImageIndex::Make2DArrayRange(level.get(), baseLayer, layerCount); in copySubImageImplWithDraw()
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H A D | vk_helpers.cpp | 9579 gl::ImageIndex::Make2DArrayRange(levelGL.get(), 0, image->get().getLayerCount()); in stageSubresourceUpdatesFromAllImageLevels() 9734 gl::ImageIndex::Make2DArrayRange(updateLevelGL.get(), 0, mLayerCount); in stageClearIfEmulatedFormat() 9847 gl::ImageIndex::Make2DArrayRange(levelGL.get(), 0, mLayerCount); in stageSelfAsSubresourceUpdates() 9859 gl::ImageIndex::Make2DArrayRange(levelGL.get(), face, 1); in stageSelfAsSubresourceUpdates()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | TextureD3D.cpp | 3468 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth); in copyTexture() 3472 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth))) in copyTexture() 3525 gl::ImageIndex destIndex = gl::ImageIndex::Make2DArrayRange( in copySubTexture()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 2764 destIndex = gl::ImageIndex::Make2DArrayRange(destLevel, 0, sourceImageDesc.size.depth); in copyTexture()
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