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Searched refs:Make2DArray (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DImageIndex.h52 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel);
101 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
H A DImageIndexIterator_unittest.cpp103 ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); in TEST()
137 ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel); in TEST()
H A DImageIndex.cpp175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() function in gl::ImageIndex
284 ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, in Make2DArray() function in gl::ImageIndexIterator
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DTextureD3D.cpp813 gl::ImageIndexIterator::Make2DArray(levelIndex, levelIndex + 1, tempLayerCounts.data()); in initializeContents()
3279 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage()
3313 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage()
3347 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage()
3379 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage()
3487 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture()
3489 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in copyTexture()
3547 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copySubTexture()
3549 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i + destOffset.z); in copySubTexture()
3838 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); in updateStorageLevel()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp2644 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); in copyImage2DArray()
2724 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copyTexture()
2730 gl::ImageIndex dIndex = gl::ImageIndex::Make2DArray(destLevel, i + destOffset.z); in copyTexture()
H A DTextureStorage11.cpp3847 context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data()))); in ensureDropStencilTexture()
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DTextureMtl.mm51 return gl::ImageIndex::Make2DArray(0 /** entire layers */);
80 return gl::ImageIndex::Make2DArray(level, slice);
107 return gl::ImageIndex::Make2DArray(level, layer);