Searched refs:Make2DArray (Results 1 – 7 of 7) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ImageIndex.h | 52 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel); 101 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
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H A D | ImageIndexIterator_unittest.cpp | 103 ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); in TEST() 137 ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel); in TEST()
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H A D | ImageIndex.cpp | 175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() function in gl::ImageIndex 284 ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, in Make2DArray() function in gl::ImageIndexIterator
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | TextureD3D.cpp | 813 gl::ImageIndexIterator::Make2DArray(levelIndex, levelIndex + 1, tempLayerCounts.data()); in initializeContents() 3279 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage() 3313 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage() 3347 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage() 3379 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage() 3487 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture() 3489 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in copyTexture() 3547 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copySubTexture() 3549 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i + destOffset.z); in copySubTexture() 3838 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); in updateStorageLevel() [all …]
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 2644 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); in copyImage2DArray() 2724 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copyTexture() 2730 gl::ImageIndex dIndex = gl::ImageIndex::Make2DArray(destLevel, i + destOffset.z); in copyTexture()
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H A D | TextureStorage11.cpp | 3847 context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data()))); in ensureDropStencilTexture()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ |
H A D | TextureMtl.mm | 51 return gl::ImageIndex::Make2DArray(0 /** entire layers */); 80 return gl::ImageIndex::Make2DArray(level, slice); 107 return gl::ImageIndex::Make2DArray(level, layer);
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