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Searched refs:IsShaderReadOnlyLayout (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A Dvk_helpers.cpp1021 bool IsShaderReadOnlyLayout(const ImageMemoryBarrierData &imageLayout) in IsShaderReadOnlyLayout() function
7229 !IsShaderReadOnlyLayout(transitionFrom) ? mCurrentLayout : mLastNonShaderReadOnlyLayout; in setCurrentImageLayout()
7233 IsShaderReadOnlyLayout(transitionTo) ? transitionTo.dstStageMask : 0; in setCurrentImageLayout()
7801 if (transitionFrom.layout == transitionTo.layout && IsShaderReadOnlyLayout(transitionTo) && in updateLayoutAndBarrier()
7861 IsShaderReadOnlyLayout(transitionTo)) in updateLayoutAndBarrier()
7908 const bool isShaderReadOnly = IsShaderReadOnlyLayout(transitionTo); in updateLayoutAndBarrier()