Searched refs:IsShaderReadOnlyLayout (Results 1 – 1 of 1) sorted by relevance
1021 bool IsShaderReadOnlyLayout(const ImageMemoryBarrierData &imageLayout) in IsShaderReadOnlyLayout() function7229 !IsShaderReadOnlyLayout(transitionFrom) ? mCurrentLayout : mLastNonShaderReadOnlyLayout; in setCurrentImageLayout()7233 IsShaderReadOnlyLayout(transitionTo) ? transitionTo.dstStageMask : 0; in setCurrentImageLayout()7801 if (transitionFrom.layout == transitionTo.layout && IsShaderReadOnlyLayout(transitionTo) && in updateLayoutAndBarrier()7861 IsShaderReadOnlyLayout(transitionTo)) in updateLayoutAndBarrier()7908 const bool isShaderReadOnly = IsShaderReadOnlyLayout(transitionTo); in updateLayoutAndBarrier()