Searched refs:GraphicsPipelineSubset (Results 1 – 6 of 6) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | vk_cache_utils.h | 409 enum class GraphicsPipelineSubset enum 742 GraphicsPipelineTransitionBits GetGraphicsPipelineTransitionBitsMask(GraphicsPipelineSubset subset); 826 size_t hash(GraphicsPipelineSubset subset) const; 827 bool keyEqual(const GraphicsPipelineDesc &other, GraphicsPipelineSubset subset) const; 830 GraphicsPipelineSubset subset, 843 GraphicsPipelineSubset subset, 1045 const void *getPipelineSubsetMemory(GraphicsPipelineSubset subset, size_t *sizeOut) const; 2539 return key.hash(vk::GraphicsPipelineSubset::Complete); 2546 return key.hash(vk::GraphicsPipelineSubset::VertexInput); 2553 return key.hash(vk::GraphicsPipelineSubset::Shaders); [all …]
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H A D | ProgramExecutableVk.cpp | 94 vk::GraphicsPipelineSubset subset, in SetupDefaultPipelineState() 97 graphicsPipelineDescOut->initDefaults(context, vk::GraphicsPipelineSubset::Complete, in SetupDefaultPipelineState() 163 if (subset == vk::GraphicsPipelineSubset::Complete) in SetupDefaultPipelineState() 243 vk::GraphicsPipelineSubset GetWarmUpSubset(const angle::FeaturesVk &features) in GetWarmUpSubset() 247 return features.supportsGraphicsPipelineLibrary.enabled ? vk::GraphicsPipelineSubset::Shaders in GetWarmUpSubset() 248 : vk::GraphicsPipelineSubset::Complete; in GetWarmUpSubset() 471 vk::GraphicsPipelineSubset subset, in WarmUpGraphicsTask() 512 vk::GraphicsPipelineSubset mPipelineSubset; 886 const vk::GraphicsPipelineSubset subset = GetWarmUpSubset(renderer->getFeatures()); in getPipelineCacheWarmUpTasks() 916 if (subset == vk::GraphicsPipelineSubset::Complete) in getPipelineCacheWarmUpTasks() [all …]
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H A D | ProgramExecutableVk.h | 177 vk::GraphicsPipelineSubset pipelineSubset, 183 vk::GraphicsPipelineSubset pipelineSubset, 464 vk::GraphicsPipelineSubset pipelineSubset, 473 vk::GraphicsPipelineSubset pipelineSubset, 484 vk::GraphicsPipelineSubset subset, 495 vk::GraphicsPipelineSubset subset,
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H A D | vk_cache_utils.cpp | 125 bool GraphicsPipelineHasVertexInput(GraphicsPipelineSubset subset) in GraphicsPipelineHasVertexInput() 127 return subset == GraphicsPipelineSubset::Complete || in GraphicsPipelineHasVertexInput() 128 subset == GraphicsPipelineSubset::VertexInput; in GraphicsPipelineHasVertexInput() 131 bool GraphicsPipelineHasShaders(GraphicsPipelineSubset subset) in GraphicsPipelineHasShaders() 133 return subset == GraphicsPipelineSubset::Complete || subset == GraphicsPipelineSubset::Shaders; in GraphicsPipelineHasShaders() 136 bool GraphicsPipelineHasShadersOrFragmentOutput(GraphicsPipelineSubset subset) in GraphicsPipelineHasShadersOrFragmentOutput() 138 return subset != GraphicsPipelineSubset::VertexInput; in GraphicsPipelineHasShadersOrFragmentOutput() 141 bool GraphicsPipelineHasFragmentOutput(GraphicsPipelineSubset subset) in GraphicsPipelineHasFragmentOutput() 143 return subset == GraphicsPipelineSubset::Complete || in GraphicsPipelineHasFragmentOutput() 144 subset == GraphicsPipelineSubset::FragmentOutput; in GraphicsPipelineHasFragmentOutput() [all …]
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H A D | UtilsVk.cpp | 2642 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in clearFramebuffer() 2808 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in clearImage() 3016 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in blitResolveImpl() 3477 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in copyImage() 4296 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in generateMipmapWithDraw() 4489 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in unresolve() 4728 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in drawOverlay()
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H A D | ContextVk.cpp | 1415 mGraphicsPipelineDesc->initDefaults(this, vk::GraphicsPipelineSubset::Complete, in initialize() 2168 ANGLE_TRY(executableVk->getGraphicsPipeline(this, vk::GraphicsPipelineSubset::Complete, in createGraphicsPipeline() 2186 this, vk::GraphicsPipelineSubset::Complete, &pipelineCache, PipelineSource::Draw, in createGraphicsPipeline() 2192 vk::GetGraphicsPipelineTransitionBitsMask(vk::GraphicsPipelineSubset::Shaders); in createGraphicsPipeline() 2194 vk::GetGraphicsPipelineTransitionBitsMask(vk::GraphicsPipelineSubset::VertexInput); in createGraphicsPipeline() 2197 vk::GraphicsPipelineSubset::FragmentOutput); in createGraphicsPipeline() 2220 this, vk::GraphicsPipelineSubset::Shaders, *mGraphicsPipelineDesc, in createGraphicsPipeline() 2225 this, vk::GraphicsPipelineSubset::Shaders, &pipelineCache, in createGraphicsPipeline()
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