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Searched refs:GraphicsPipelineSubset (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.h409 enum class GraphicsPipelineSubset enum
742 GraphicsPipelineTransitionBits GetGraphicsPipelineTransitionBitsMask(GraphicsPipelineSubset subset);
826 size_t hash(GraphicsPipelineSubset subset) const;
827 bool keyEqual(const GraphicsPipelineDesc &other, GraphicsPipelineSubset subset) const;
830 GraphicsPipelineSubset subset,
843 GraphicsPipelineSubset subset,
1045 const void *getPipelineSubsetMemory(GraphicsPipelineSubset subset, size_t *sizeOut) const;
2539 return key.hash(vk::GraphicsPipelineSubset::Complete);
2546 return key.hash(vk::GraphicsPipelineSubset::VertexInput);
2553 return key.hash(vk::GraphicsPipelineSubset::Shaders);
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H A DProgramExecutableVk.cpp94 vk::GraphicsPipelineSubset subset, in SetupDefaultPipelineState()
97 graphicsPipelineDescOut->initDefaults(context, vk::GraphicsPipelineSubset::Complete, in SetupDefaultPipelineState()
163 if (subset == vk::GraphicsPipelineSubset::Complete) in SetupDefaultPipelineState()
243 vk::GraphicsPipelineSubset GetWarmUpSubset(const angle::FeaturesVk &features) in GetWarmUpSubset()
247 return features.supportsGraphicsPipelineLibrary.enabled ? vk::GraphicsPipelineSubset::Shaders in GetWarmUpSubset()
248 : vk::GraphicsPipelineSubset::Complete; in GetWarmUpSubset()
471 vk::GraphicsPipelineSubset subset, in WarmUpGraphicsTask()
512 vk::GraphicsPipelineSubset mPipelineSubset;
886 const vk::GraphicsPipelineSubset subset = GetWarmUpSubset(renderer->getFeatures()); in getPipelineCacheWarmUpTasks()
916 if (subset == vk::GraphicsPipelineSubset::Complete) in getPipelineCacheWarmUpTasks()
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H A DProgramExecutableVk.h177 vk::GraphicsPipelineSubset pipelineSubset,
183 vk::GraphicsPipelineSubset pipelineSubset,
464 vk::GraphicsPipelineSubset pipelineSubset,
473 vk::GraphicsPipelineSubset pipelineSubset,
484 vk::GraphicsPipelineSubset subset,
495 vk::GraphicsPipelineSubset subset,
H A Dvk_cache_utils.cpp125 bool GraphicsPipelineHasVertexInput(GraphicsPipelineSubset subset) in GraphicsPipelineHasVertexInput()
127 return subset == GraphicsPipelineSubset::Complete || in GraphicsPipelineHasVertexInput()
128 subset == GraphicsPipelineSubset::VertexInput; in GraphicsPipelineHasVertexInput()
131 bool GraphicsPipelineHasShaders(GraphicsPipelineSubset subset) in GraphicsPipelineHasShaders()
133 return subset == GraphicsPipelineSubset::Complete || subset == GraphicsPipelineSubset::Shaders; in GraphicsPipelineHasShaders()
136 bool GraphicsPipelineHasShadersOrFragmentOutput(GraphicsPipelineSubset subset) in GraphicsPipelineHasShadersOrFragmentOutput()
138 return subset != GraphicsPipelineSubset::VertexInput; in GraphicsPipelineHasShadersOrFragmentOutput()
141 bool GraphicsPipelineHasFragmentOutput(GraphicsPipelineSubset subset) in GraphicsPipelineHasFragmentOutput()
143 return subset == GraphicsPipelineSubset::Complete || in GraphicsPipelineHasFragmentOutput()
144 subset == GraphicsPipelineSubset::FragmentOutput; in GraphicsPipelineHasFragmentOutput()
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H A DUtilsVk.cpp2642 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in clearFramebuffer()
2808 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in clearImage()
3016 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in blitResolveImpl()
3477 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in copyImage()
4296 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in generateMipmapWithDraw()
4489 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in unresolve()
4728 pipelineDesc.initDefaults(contextVk, vk::GraphicsPipelineSubset::Complete, in drawOverlay()
H A DContextVk.cpp1415 mGraphicsPipelineDesc->initDefaults(this, vk::GraphicsPipelineSubset::Complete, in initialize()
2168 ANGLE_TRY(executableVk->getGraphicsPipeline(this, vk::GraphicsPipelineSubset::Complete, in createGraphicsPipeline()
2186 this, vk::GraphicsPipelineSubset::Complete, &pipelineCache, PipelineSource::Draw, in createGraphicsPipeline()
2192 vk::GetGraphicsPipelineTransitionBitsMask(vk::GraphicsPipelineSubset::Shaders); in createGraphicsPipeline()
2194 vk::GetGraphicsPipelineTransitionBitsMask(vk::GraphicsPipelineSubset::VertexInput); in createGraphicsPipeline()
2197 vk::GraphicsPipelineSubset::FragmentOutput); in createGraphicsPipeline()
2220 this, vk::GraphicsPipelineSubset::Shaders, *mGraphicsPipelineDesc, in createGraphicsPipeline()
2225 this, vk::GraphicsPipelineSubset::Shaders, &pipelineCache, in createGraphicsPipeline()