Searched refs:GraphicsPipelineHasShaders (Results 1 – 1 of 1) sorted by relevance
131 bool GraphicsPipelineHasShaders(GraphicsPipelineSubset subset) in GraphicsPipelineHasShaders() function576 if (desc.hasColorFramebufferFetch() && GraphicsPipelineHasShaders(subset)) in AttachPipelineRenderingInfo()1769 const bool hasShaders = GraphicsPipelineHasShaders(subset); in UnpackPipelineState()2453 const bool hasShaders = GraphicsPipelineHasShaders(subset); in OutputAllPipelineState()3351 if (GraphicsPipelineHasShaders(subset)) in initDefaults()3457 const bool hasShaders = GraphicsPipelineHasShaders(subset); in initializePipeline()