Searched refs:GraphicsPipelineDynamicStateList (Results 1 – 2 of 2) sorted by relevance
796 using GraphicsPipelineDynamicStateList = angle::FixedVector<VkDynamicState, 23>; variable1050 GraphicsPipelineDynamicStateList *dynamicStateListOut) const;1057 GraphicsPipelineDynamicStateList *dynamicStateListOut) const;1062 GraphicsPipelineDynamicStateList *dynamicStateListOut) const;1067 GraphicsPipelineDynamicStateList *dynamicStateListOut) const;
3445 GraphicsPipelineDynamicStateList dynamicStateList; in initializePipeline()3728 GraphicsPipelineDynamicStateList *dynamicStateListOut) const in initializePipelineVertexInputState()3825 GraphicsPipelineDynamicStateList *dynamicStateListOut) const in initializePipelineShadersState()4060 GraphicsPipelineDynamicStateList *dynamicStateListOut) const in initializePipelineSharedNonVertexInputState()4086 GraphicsPipelineDynamicStateList *dynamicStateListOut) const in initializePipelineFragmentOutputState()