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Searched refs:GrNormalizeByteToFloat (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/ganesh/effects/
H A DGrBezierEffect.cpp40 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.fCoverageScale)); in setData()
228 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.fCoverageScale)); in setData()
/aosp_15_r20/external/skia/src/gpu/ganesh/
H A DGrColor.h68 static inline float GrNormalizeByteToFloat(uint8_t value) { in GrNormalizeByteToFloat() function
H A DGrDefaultGeoProcFactory.cpp102 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage)); in setData()
/aosp_15_r20/external/skia/src/gpu/ganesh/ops/
H A DAAHairLinePathRenderer.cpp761 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line()
/aosp_15_r20/external/skia/src/gpu/ganesh/geometry/
H A DGrTriangulator.cpp102 data << GrNormalizeByteToFloat(v->fAlpha); in emit_vertex()