Searched refs:GetShaderTypeString (Results 1 – 7 of 7) sorted by relevance
169 ostream << "MAX_" << GetShaderTypeString(shaderType) << "_"; in GetUniformResourceLimitName()216 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()833 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_"; in GetInterfaceBlockLimitName()861 infoLog << GetShaderTypeString(shaderType) << " shader " in LogInterfaceBlocksExceedLimit()1912 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()1914 << GetShaderTypeString(frontShaderType); in LinkValidateShaderInterfaceMatching()1919 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()1921 << GetShaderTypeString(backShaderType); in LinkValidateShaderInterfaceMatching()1946 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()1947 << " does not match any " << GetShaderTypeString(frontShaderType) << " varying"; in LinkValidateShaderInterfaceMatching()[all …]
237 const char *GetShaderTypeString(ShaderType type);
741 mState.mInfoLog << GetShaderTypeString(shaderType) << " is not marked separable." in validate()
332 const char *GetShaderTypeString(ShaderType type) in GetShaderTypeString() function
317 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " in LogLinkMismatch()318 << GetShaderTypeString(shaderType2) << " shaders."; in LogLinkMismatch()
2009 *mInfoLog << GetShaderTypeString(stage) in linkAtomicCounterBuffers()
218 gl::GetShaderTypeString(mState.getShaderType()) + " SHADER END\n"; in getDebugInfo()