Searched refs:GetNumInputComponents (Results 1 – 3 of 3) sorted by relevance
945 uint32_t GetNumInputComponents(int32_t location) const;
983 uint32_t components_per_row = shader.GetNumInputComponents(location); in EmitInterpolate()
963 uint32_t Spirv::GetNumInputComponents(int32_t location) const in GetNumInputComponents() function in sw::Spirv