Searched refs:GetMaxUniformVectorsForShaderType (Results 1 – 1 of 1) sorted by relevance
215 int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources) in GetMaxUniformVectorsForShaderType() function1162 int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources); in checkAndSimplifyAST()