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Searched refs:GetDefaultInputLayoutFromShader (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp22 void GetDefaultInputLayoutFromShader(const gl::SharedCompiledShaderState &vertexShader, in GetDefaultInputLayoutFromShader() function
1736 GetDefaultInputLayoutFromShader(vertexShader, &mCachedInputLayout); in updateCachedInputLayoutFromShader()