Searched refs:GetDefaultInputLayoutFromShader (Results 1 – 1 of 1) sorted by relevance
22 void GetDefaultInputLayoutFromShader(const gl::SharedCompiledShaderState &vertexShader, in GetDefaultInputLayoutFromShader() function1736 GetDefaultInputLayoutFromShader(vertexShader, &mCachedInputLayout); in updateCachedInputLayoutFromShader()