Searched refs:GetActiveInterfaceBlockMaxNameLength (Results 1 – 1 of 1) sorted by relevance
592 GLint GetActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) in GetActiveInterfaceBlockMaxNameLength() function2580 return GetActiveInterfaceBlockMaxNameLength(mUniformBlocks); in getActiveUniformBlockMaxNameLength()2585 return GetActiveInterfaceBlockMaxNameLength(mShaderStorageBlocks); in getActiveShaderStorageBlockMaxNameLength()