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Searched refs:GL_FramebufferTextureLayer (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libGLESv2/
H A Dentry_points_gles_3_0_autogen.h109 ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,
H A Dproc_table_egl_autogen.cpp390 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
H A Dproc_table_glx_autogen.cpp416 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
H A Dproc_table_wgl_autogen.cpp416 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
H A Dentry_points_gles_3_0_autogen.cpp1004 void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, in GL_FramebufferTextureLayer() function
H A DlibGLESv2_autogen.cpp1060 return GL_FramebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
/aosp_15_r20/out/soong/.intermediates/external/angle/libGLESv2_angle/android_arm64_armv8-2a_cortex-a55_shared/
DlibGLESv2_angle.so.toc2269 2264: FUNC GLOBAL DEFAULT 16 GL_FramebufferTextureLayer