Searched refs:GL_FramebufferTextureLayer (Results 1 – 7 of 7) sorted by relevance
/aosp_15_r20/external/angle/src/libGLESv2/ |
H A D | entry_points_gles_3_0_autogen.h | 109 ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,
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H A D | proc_table_egl_autogen.cpp | 390 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
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H A D | proc_table_glx_autogen.cpp | 416 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
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H A D | proc_table_wgl_autogen.cpp | 416 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
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H A D | entry_points_gles_3_0_autogen.cpp | 1004 void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, in GL_FramebufferTextureLayer() function
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H A D | libGLESv2_autogen.cpp | 1060 return GL_FramebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
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/aosp_15_r20/out/soong/.intermediates/external/angle/libGLESv2_angle/android_arm64_armv8-2a_cortex-a55_shared/ |
D | libGLESv2_angle.so.toc | 2269 2264: FUNC GLOBAL DEFAULT 16 GL_FramebufferTextureLayer
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