Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance
1550 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled; in isEnabled()2164 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext2196 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()2201 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()2206 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()2211 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()2219 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
434 static TextureTarget GLTextureTargetToLocal(GLenum target);
767 if (ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target)) { in glBindTexture()770 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
509 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()