Searched refs:GLEW_ANGLE_translated_shader_source (Results 1 – 2 of 2) sorted by relevance
16383 …if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source =… in glewContextInit()21410 ret = GLEW_ANGLE_translated_shader_source; in glewIsSupported()
3319 #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) macro