Searched refs:EventLoopConnectingClientSocket (Results 1 – 3 of 3) sorted by relevance
24 EventLoopConnectingClientSocket::EventLoopConnectingClientSocket( in EventLoopConnectingClientSocket() function in quic::EventLoopConnectingClientSocket41 EventLoopConnectingClientSocket::~EventLoopConnectingClientSocket() { in ~EventLoopConnectingClientSocket()57 absl::Status EventLoopConnectingClientSocket::ConnectBlocking() { in ConnectBlocking()106 void EventLoopConnectingClientSocket::ConnectAsync() { in ConnectAsync()122 void EventLoopConnectingClientSocket::Disconnect() { in Disconnect()154 EventLoopConnectingClientSocket::GetLocalAddress() { in GetLocalAddress()162 EventLoopConnectingClientSocket::ReceiveBlocking(QuicByteCount max_size) { in ReceiveBlocking()202 void EventLoopConnectingClientSocket::ReceiveAsync(QuicByteCount max_size) { in ReceiveAsync()214 absl::Status EventLoopConnectingClientSocket::SendBlocking(std::string data) { in SendBlocking()222 absl::Status EventLoopConnectingClientSocket::SendBlocking( in SendBlocking()[all …]
26 class EventLoopConnectingClientSocket : public ConnectingClientSocket,33 EventLoopConnectingClientSocket(41 ~EventLoopConnectingClientSocket() override;
32 return std::make_unique<EventLoopConnectingClientSocket>( in CreateTcpClientSocket()42 return std::make_unique<EventLoopConnectingClientSocket>( in CreateConnectingUdpClientSocket()