Searched refs:E_GL_ARB_separate_shader_objects (Results 1 – 6 of 6) sorted by relevance
/aosp_15_r20/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | Versions.h | 128 const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects"; variable
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H A D | ParseHelper.cpp | 5124 if (!isEsProfile() && version <= 140 && extensionTurnedOn(E_GL_ARB_separate_shader_objects)) { in redeclareBuiltinVariable() 5288 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in redeclareBuiltinBlock() 6302 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in setLayoutQualifier() 6491 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in setLayoutQualifier() 7064 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in layoutQualifierCheck() 7068 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck() 7081 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in layoutQualifierCheck() 7085 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck() 9469 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "input block"); in blockStageIoCheck() 9481 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "output block"); in blockStageIoCheck()
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H A D | Versions.cpp | 192 extensionBehavior[E_GL_ARB_separate_shader_objects] = EBhDisable; in initializeExtensionBehavior()
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/aosp_15_r20/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Versions.h | 128 const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects"; variable
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D | ParseHelper.cpp | 4849 if (!isEsProfile() && version <= 140 && extensionTurnedOn(E_GL_ARB_separate_shader_objects)) { in redeclareBuiltinVariable() 5013 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in redeclareBuiltinBlock() 6027 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in setLayoutQualifier() 6216 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in setLayoutQualifier() 6789 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in layoutQualifierCheck() 6793 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck() 6806 … const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location }; in layoutQualifierCheck() 6810 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck() 9186 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "input block"); in blockStageIoCheck() 9198 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "output block"); in blockStageIoCheck()
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D | Versions.cpp | 191 extensionBehavior[E_GL_ARB_separate_shader_objects] = EBhDisable; in initializeExtensionBehavior()
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