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Searched refs:CPDF_ShadingPattern (Results 1 – 21 of 21) sorted by relevance

/aosp_15_r20/external/pdfium/core/fpdfapi/page/
H A Dcpdf_shadingpattern.cpp33 CPDF_ShadingPattern::CPDF_ShadingPattern(CPDF_Document* pDoc, in CPDF_ShadingPattern() function in CPDF_ShadingPattern
44 CPDF_ShadingPattern::~CPDF_ShadingPattern() = default;
46 CPDF_ShadingPattern* CPDF_ShadingPattern::AsShadingPattern() { in AsShadingPattern()
50 bool CPDF_ShadingPattern::Load() { in Load()
90 RetainPtr<const CPDF_Object> CPDF_ShadingPattern::GetShadingObject() const { in GetShadingObject()
95 bool CPDF_ShadingPattern::Validate() const { in Validate()
154 bool CPDF_ShadingPattern::ValidateFunctions( in ValidateFunctions()
H A Dcpdf_shadingpattern.h39 class CPDF_ShadingPattern final : public CPDF_Pattern {
42 ~CPDF_ShadingPattern() override;
45 CPDF_ShadingPattern* AsShadingPattern() override;
64 CPDF_ShadingPattern(CPDF_Document* pDoc,
68 CPDF_ShadingPattern(const CPDF_ShadingPattern&) = delete;
69 CPDF_ShadingPattern& operator=(const CPDF_ShadingPattern&) = delete;
H A Dcpdf_shadingobject.h14 class CPDF_ShadingPattern; variable
19 RetainPtr<CPDF_ShadingPattern> pattern,
32 const CPDF_ShadingPattern* pattern() const { return m_pShading.Get(); } in pattern()
36 RetainPtr<CPDF_ShadingPattern> m_pShading;
H A Dcpdf_pattern.h17 class CPDF_ShadingPattern; variable
26 virtual CPDF_ShadingPattern* AsShadingPattern();
H A Dcpdf_streamcontentparser.h37 class CPDF_ShadingPattern; variable
135 RetainPtr<CPDF_ShadingPattern> FindShading(const ByteString& name);
H A Dcpdf_pattern.cpp30 CPDF_ShadingPattern* CPDF_Pattern::AsShadingPattern() { in AsShadingPattern()
H A Dcpdf_shadingobject.cpp14 RetainPtr<CPDF_ShadingPattern> pattern, in CPDF_ShadingObject()
H A Dcpdf_docpagedata.cpp352 pPattern = pdfium::MakeRetain<CPDF_ShadingPattern>( in GetPattern()
361 RetainPtr<CPDF_ShadingPattern> CPDF_DocPageData::GetShading( in GetShading()
371 auto pPattern = pdfium::MakeRetain<CPDF_ShadingPattern>( in GetShading()
H A Dcpdf_docpagedata.h81 RetainPtr<CPDF_ShadingPattern> GetShading(RetainPtr<CPDF_Object> pPatternObj,
H A Dcpdf_streamcontentparser.cpp71 CFX_FloatRect GetShadingBBox(CPDF_ShadingPattern* pShading, in GetShadingBBox()
1101 RetainPtr<CPDF_ShadingPattern> pShading = FindShading(GetString(0)); in Handle_ShadeFill()
1223 RetainPtr<CPDF_ShadingPattern> CPDF_StreamContentParser::FindShading( in FindShading()
/aosp_15_r20/external/pdfium/core/fpdfapi/render/
H A Dcpdf_rendershading.h15 class CPDF_ShadingPattern; variable
23 const CPDF_ShadingPattern* pPattern,
H A Dcpdf_renderstatus.h38 class CPDF_ShadingPattern; variable
111 void DrawShadingPattern(CPDF_ShadingPattern* pattern,
H A Dcpdf_imagerenderer.cpp312 } else if (CPDF_ShadingPattern* pShadingPattern = in DrawPatternImage()
H A Dcpdf_renderstatus.cpp1080 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, in DrawShadingPattern()
1152 else if (CPDF_ShadingPattern* pShadingPattern = pattern->AsShadingPattern()) in DrawPathWithPattern()
H A Dcpdf_rendershading.cpp878 const CPDF_ShadingPattern* pPattern, in Draw()
/aosp_15_r20/external/pdfium/core/fxge/
H A Drenderdevicedriver_iface.h26 class CPDF_ShadingPattern; variable
106 virtual bool DrawShading(const CPDF_ShadingPattern* pPattern,
H A Drenderdevicedriver_iface.cpp66 bool RenderDeviceDriverIface::DrawShading(const CPDF_ShadingPattern* pPattern, in DrawShading()
H A Dcfx_renderdevice.h205 bool DrawShading(const CPDF_ShadingPattern* pPattern,
H A Dcfx_renderdevice.cpp1317 bool CFX_RenderDevice::DrawShading(const CPDF_ShadingPattern* pPattern, in DrawShading()
/aosp_15_r20/external/pdfium/core/fxge/skia/
H A Dfx_skia_device.h148 bool DrawShading(const CPDF_ShadingPattern* pPattern,
H A Dfx_skia_device.cpp1146 bool CFX_SkiaDeviceDriver::DrawShading(const CPDF_ShadingPattern* pPattern, in DrawShading()