Searched refs:BlockLayoutMap (Results 1 – 6 of 6) sorted by relevance
152 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut,154 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut);241 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks()253 sh::BlockLayoutMap *blockLayoutMapOut, in InitDefaultUniformBlock()269 void LinkTaskVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut, in generateUniformLayoutMapping()285 void LinkTaskVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut) in initDefaultUniformLayoutMapping()
53 sh::BlockLayoutMap *blockLayoutMapOut, in InitDefaultUniformBlock()248 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks()263 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut, in generateUniformLayoutMapping()280 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> *layoutMapOut) in initDefaultUniformLayoutMapping()
32 BlockLayoutMapVisitor(BlockLayoutMap *blockInfoOut, in BlockLayoutMapVisitor()51 BlockLayoutMap *mInfoOut;60 BlockLayoutMap *blockInfoOut) in GetInterfaceBlockInfo()409 BlockLayoutMap *blockInfoOut) in GetInterfaceBlockInfo()420 BlockLayoutMap *blockInfoOut) in GetActiveUniformBlockInfo()
222 using BlockLayoutMap = std::map<std::string, BlockMemberInfo>; variable227 BlockLayoutMap *blockInfoOut);233 BlockLayoutMap *blockInfoOut);
27 size_t GetAlignmentOfUniformGroup(sh::BlockLayoutMap *blockLayoutMap)39 sh::BlockLayoutMap *blockLayoutMapOut,711 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;829 sh::BlockLayoutMap blockLayoutMapOut, stdMapOut;
608 sh::BlockLayoutMap mBlockLayout;