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Searched refs:ActiveTextureTypeArray (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A Dangletypes.h1111 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; variable
H A DFramebuffer.cpp2313 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith()
H A DState.cpp3891 const ActiveTextureTypeArray &textureTypes = mExecutable->getActiveSamplerTypes(); in onExecutableChange()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp264 const gl::ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in UpdateFullTexturesDescriptorSet()
H A DContextVk.cpp7571 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures()
9024 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp983 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings()