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Searched refs:ATRACE_ANDROID_FRAMEWORK_ALWAYS (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/skia/src/core/
H A DSkTraceEventCommon.h233 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) TRACE_EMPTY_FMT(fmt, ##__VA_ARGS__) macro
480 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) \ macro
581 #define ATRACE_ANDROID_FRAMEWORK_ALWAYS(fmt, ...) TRACE_EMPTY_FMT(fmt, ##__VA_ARGS__) macro
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLTexture.cpp129 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Texture release(%u)", this->uniqueID().asUInt()); in onRelease()
/aosp_15_r20/external/skia/src/gpu/ganesh/ops/
H A DAtlasTextOp.cpp356 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Atlas full"); in onPrepareDraws()
/aosp_15_r20/external/skia/src/gpu/ganesh/
H A DGrGpu.cpp470 ATRACE_ANDROID_FRAMEWORK_ALWAYS("Texture upload(%u) %ix%i", in writePixels()