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Searched refs:ANGLE_base_vertex_base_instance_shader_builtin (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/angle/src/compiler/translator/
H A DInitialize.cpp152 if (resources.ANGLE_base_vertex_base_instance_shader_builtin) in InitExtensionBehavior()
154 extBehavior[TExtension::ANGLE_base_vertex_base_instance_shader_builtin] = EBhUndefined; in InitExtensionBehavior()
H A DCompiler.cpp461 mExtensionBehavior.find(TExtension::ANGLE_base_vertex_base_instance_shader_builtin); in compileTreeImpl()
1005 TExtension::ANGLE_base_vertex_base_instance_shader_builtin)) in checkAndSimplifyAST()
1359 TExtension::ANGLE_base_vertex_base_instance_shader_builtin) && in compile()
1462 …_vertex_base_instance_shader_builtin:" << mResources.ANGLE_base_vertex_base_instance_shader_builtin in setResourceString()
H A DExtensionBehavior.h23 ANGLE_base_vertex_base_instance_shader_builtin, enumerator
H A DExtensionBehavior.cpp22 OP(ANGLE_base_vertex_base_instance_shader_builtin, 300, 320) \
H A DShaderLang.cpp215 resources->ANGLE_base_vertex_base_instance_shader_builtin = 0; in InitBuiltInResources()
H A DSymbolTable_autogen.cpp403 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}},
409 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}},
415 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}},
421 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}},
22815 Rule::Get<300, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>(
22817 Rule::Get<300, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>(
22819 Rule::Get<0, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>(
22821 Rule::Get<0, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>(
/aosp_15_r20/external/angle/src/tests/compiler_tests/
H A DEmulateGLBaseVertexBaseInstance_test.cpp27 getResources()->ANGLE_base_vertex_base_instance_shader_builtin = 1; in EmulateGLBaseVertexBaseInstanceTest()
/aosp_15_r20/external/angle/extensions/
H A DANGLE_base_vertex_base_instance_shader_builtin.txt3 ANGLE_base_vertex_base_instance_shader_builtin
/aosp_15_r20/external/angle/src/compiler/translator/glsl/
H A DTranslatorESSL.cpp284 else if (iter->first == TExtension::ANGLE_base_vertex_base_instance_shader_builtin) in writeExtensionBehavior()
/aosp_15_r20/external/angle/include/GLSLANG/
H A DShaderLang.h561 int ANGLE_base_vertex_base_instance_shader_builtin; member
/aosp_15_r20/external/angle/src/libANGLE/
H A DCompiler.cpp78 mResources.ANGLE_base_vertex_base_instance_shader_builtin = in Compiler()
/aosp_15_r20/external/angle/doc/
H A DExtensionSupport.md221 …esource.com/angle/angle/+/refs/heads/main/extensions/ANGLE_base_vertex_base_instance_shader_builti…