Searched refs:ANGLE_base_vertex_base_instance_shader_builtin (Results 1 – 12 of 12) sorted by relevance
/aosp_15_r20/external/angle/src/compiler/translator/ |
H A D | Initialize.cpp | 152 if (resources.ANGLE_base_vertex_base_instance_shader_builtin) in InitExtensionBehavior() 154 extBehavior[TExtension::ANGLE_base_vertex_base_instance_shader_builtin] = EBhUndefined; in InitExtensionBehavior()
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H A D | Compiler.cpp | 461 mExtensionBehavior.find(TExtension::ANGLE_base_vertex_base_instance_shader_builtin); in compileTreeImpl() 1005 TExtension::ANGLE_base_vertex_base_instance_shader_builtin)) in checkAndSimplifyAST() 1359 TExtension::ANGLE_base_vertex_base_instance_shader_builtin) && in compile() 1462 …_vertex_base_instance_shader_builtin:" << mResources.ANGLE_base_vertex_base_instance_shader_builtin in setResourceString()
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H A D | ExtensionBehavior.h | 23 ANGLE_base_vertex_base_instance_shader_builtin, enumerator
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H A D | ExtensionBehavior.cpp | 22 OP(ANGLE_base_vertex_base_instance_shader_builtin, 300, 320) \
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H A D | ShaderLang.cpp | 215 resources->ANGLE_base_vertex_base_instance_shader_builtin = 0; in InitBuiltInResources()
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H A D | SymbolTable_autogen.cpp | 403 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}}, 409 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}}, 415 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}}, 421 std::array<TExtension, 1u>{{TExtension::ANGLE_base_vertex_base_instance_shader_builtin}}, 22815 Rule::Get<300, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>( 22817 Rule::Get<300, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>( 22819 Rule::Get<0, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>( 22821 Rule::Get<0, Shader::VERTEX, EXT_INDEX(ANGLE_base_vertex_base_instance_shader_builtin)>(
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/aosp_15_r20/external/angle/src/tests/compiler_tests/ |
H A D | EmulateGLBaseVertexBaseInstance_test.cpp | 27 getResources()->ANGLE_base_vertex_base_instance_shader_builtin = 1; in EmulateGLBaseVertexBaseInstanceTest()
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/aosp_15_r20/external/angle/extensions/ |
H A D | ANGLE_base_vertex_base_instance_shader_builtin.txt | 3 ANGLE_base_vertex_base_instance_shader_builtin
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/aosp_15_r20/external/angle/src/compiler/translator/glsl/ |
H A D | TranslatorESSL.cpp | 284 else if (iter->first == TExtension::ANGLE_base_vertex_base_instance_shader_builtin) in writeExtensionBehavior()
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/aosp_15_r20/external/angle/include/GLSLANG/ |
H A D | ShaderLang.h | 561 int ANGLE_base_vertex_base_instance_shader_builtin; member
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Compiler.cpp | 78 mResources.ANGLE_base_vertex_base_instance_shader_builtin = in Compiler()
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/aosp_15_r20/external/angle/doc/ |
H A D | ExtensionSupport.md | 221 …esource.com/angle/angle/+/refs/heads/main/extensions/ANGLE_base_vertex_base_instance_shader_builti…
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