/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 587 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 607 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 626 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 666 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 708 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 752 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 792 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 834 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 902 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 949 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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H A D | SimpleOperationTest.cpp | 80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P() 220 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 244 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 261 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 277 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P() 335 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 347 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 359 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() [all …]
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H A D | VulkanPerformanceCounterTest.cpp | 510 ANGLE_GL_PROGRAM(program, kVS, kFS); in maskedFramebufferFetchDraw() 562 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 720 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 741 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 799 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 806 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P() 1443 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 1486 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 1543 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() [all …]
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H A D | ReadOnlyFeedbackLoopTest.cpp | 62 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 63 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P() 176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 323 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 377 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 407 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 463 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 494 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 565 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() [all …]
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H A D | StateChangeTest.cpp | 296 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 327 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 382 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P() 444 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 462 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 492 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 842 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 938 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 979 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1037 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P() [all …]
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H A D | UniformBufferTest.cpp | 102 ANGLE_GL_PROGRAM(program, kVS, mkFS); in TEST_P() 516 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 603 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 842 ANGLE_GL_PROGRAM(program1, essl3_shaders::vs::Simple(), kFS1); in TEST_P() 843 ANGLE_GL_PROGRAM(program2, essl3_shaders::vs::Simple(), kFS2); in TEST_P() 943 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1001 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 1096 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P() 1126 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P() 1180 ANGLE_GL_PROGRAM(uboProgram, essl31_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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H A D | MultiviewDrawTest.cpp | 572 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 597 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 638 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 699 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P() 845 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P() 857 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P() 1113 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1177 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1253 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1332 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() [all …]
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H A D | WebGLCompatibilityTest.cpp | 112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat() 204 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat() 232 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend() 375 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P() 1181 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1324 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1356 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1397 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1465 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef() 1562 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() [all …]
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H A D | PointSpritesTest.cpp | 129 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 152 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 172 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 219 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 283 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 383 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() 414 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P() 416 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 496 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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H A D | FramebufferTest.cpp | 358 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 608 ANGLE_GL_PROGRAM(program, kVS, kFS); in testDitherDisabledProperlyOnRGB565() 867 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 970 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1138 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1393 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1433 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1434 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1478 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1479 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() [all …]
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H A D | UniformTest.cpp | 46 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 68 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 92 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 116 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 140 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 164 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 188 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 212 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 268 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() [all …]
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H A D | FragDepthTest.cpp | 131 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 216 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 233 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 250 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 267 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 284 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
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H A D | DepthStencilTest.cpp | 131 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected() 145 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected() 223 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 257 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 342 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 390 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 485 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 573 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 621 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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H A D | ClipControlTest.cpp | 111 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 191 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 317 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 395 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 447 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 495 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), kFS); in TEST_P() 525 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 553 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 584 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), kFS); in TEST_P()
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H A D | MultisampledRenderToTextureTest.cpp | 661 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 678 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon() 731 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 745 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 884 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); 903 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); 959 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1007 ANGLE_GL_PROGRAM(mrtProgram, essl1_shaders::vs::Simple(), frag.c_str()); in TEST_P() 1260 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon() 1261 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in blitFramebufferTestCommon() [all …]
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H A D | MultisampleTest.cpp | 77 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P() 127 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 175 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 220 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 303 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 326 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 389 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 450 ANGLE_GL_PROGRAM(programMs, essl3_shaders::vs::Simple(), kFS); in TEST_P() 528 ANGLE_GL_PROGRAM(program, kVS, kFS); in resolveToFBO() 726 ANGLE_GL_PROGRAM(program, kVS, kFS); in testResolveDepthToFBO() [all …]
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H A D | RobustBufferAccessBehaviorTest.cpp | 270 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 322 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 341 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 391 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 466 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 522 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 616 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 660 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 752 ANGLE_GL_PROGRAM(program, vsCheckOutOfBounds, simpleVertexColorFragmentShader); in TEST_P() 812 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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H A D | ClearTest.cpp | 67 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth() 69 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth() 111 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil() 413 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 445 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 522 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P() 634 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 723 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 774 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1502 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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H A D | MultithreadingTest.cpp | 303 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 346 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 397 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 450 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 573 ANGLE_GL_PROGRAM(sharedProgram, essl1_shaders::vs::Simple(), in TEST_P() 621 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), in TEST_P() 724 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), in TEST_P() 790 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P() 897 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in textureThreadFunction() 898 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in textureThreadFunction() [all …]
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H A D | BlitFramebufferANGLETest.cpp | 1527 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), in initColorFBOWithCheckerPattern() 1539 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in BlitDepthStencilPixelByPixelTestHelper() 1584 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in BlitDepthStencilPixelByPixelTestHelper() 1771 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1782 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1826 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1841 ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 1847 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1884 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1953 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() [all …]
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H A D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 553 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 901 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 966 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1075 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1100 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1109 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1148 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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H A D | WEBGLVideoTextureTest.cpp | 69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P() 175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P() 236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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H A D | FramebufferFetchTest.cpp | 2460 ANGLE_GL_PROGRAM(prime, essl31_shaders::vs::Passthrough(), kPrimeFS); in TEST_P() 2485 ANGLE_GL_PROGRAM(square, essl31_shaders::vs::Passthrough(), fs.str().c_str()); in TEST_P() 2544 ANGLE_GL_PROGRAM(ff, essl31_shaders::vs::Passthrough(), fs.str().c_str()); in TEST_P() 2554 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 3121 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 3914 ANGLE_GL_PROGRAM(init, essl31_shaders::vs::Passthrough(), initFs.str().c_str()); in TEST_P() 3915 ANGLE_GL_PROGRAM(fetch, essl31_shaders::vs::Passthrough(), fetchFs.str().c_str()); in TEST_P() 3978 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P() 4020 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P() 4055 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P() [all …]
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H A D | DrawElementsTest.cpp | 85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 119 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 162 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 163 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 224 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 582 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 583 ANGLE_GL_PROGRAM(programDrawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 584 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 664 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
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/aosp_15_r20/external/angle/src/tests/egl_tests/ |
H A D | EGLRobustnessTest.cpp | 384 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 404 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 424 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 446 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 465 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 484 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 510 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P() 546 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 626 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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