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Searched refs:ANGLE_GL_PROGRAM (Results 1 – 25 of 113) sorted by relevance

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/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DGLSLTest.cpp587 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
607 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
626 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
666 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
708 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
752 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
792 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
834 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
902 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
949 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
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H A DSimpleOperationTest.cpp80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P()
220 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
244 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
261 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
277 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P()
335 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
347 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
359 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
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H A DVulkanPerformanceCounterTest.cpp510 ANGLE_GL_PROGRAM(program, kVS, kFS); in maskedFramebufferFetchDraw()
562 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
720 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
741 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
799 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
806 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
1443 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
1486 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
1543 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
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H A DReadOnlyFeedbackLoopTest.cpp62 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
63 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
323 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
377 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
407 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
463 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
494 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
565 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
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H A DStateChangeTest.cpp296 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
327 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
382 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P()
444 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
462 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
492 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
842 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
938 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
979 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1037 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P()
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H A DUniformBufferTest.cpp102 ANGLE_GL_PROGRAM(program, kVS, mkFS); in TEST_P()
516 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
603 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
842 ANGLE_GL_PROGRAM(program1, essl3_shaders::vs::Simple(), kFS1); in TEST_P()
843 ANGLE_GL_PROGRAM(program2, essl3_shaders::vs::Simple(), kFS2); in TEST_P()
943 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1001 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
1096 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P()
1126 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P()
1180 ANGLE_GL_PROGRAM(uboProgram, essl31_shaders::vs::Simple(), kFS); in TEST_P()
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H A DMultiviewDrawTest.cpp572 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
597 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
638 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
699 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P()
845 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P()
857 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P()
1113 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1177 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1253 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1332 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
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H A DWebGLCompatibilityTest.cpp112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat()
204 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat()
232 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend()
375 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P()
1181 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1324 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1356 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1397 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1465 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef()
1562 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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H A DPointSpritesTest.cpp129 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
152 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
172 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
219 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
283 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
383 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
414 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P()
416 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
496 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
H A DFramebufferTest.cpp358 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
608 ANGLE_GL_PROGRAM(program, kVS, kFS); in testDitherDisabledProperlyOnRGB565()
867 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
970 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1138 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1393 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
1433 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1434 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1478 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1479 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
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H A DUniformTest.cpp46 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
68 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
92 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
116 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
140 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
164 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
188 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
212 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
268 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
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H A DFragDepthTest.cpp131 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
216 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
233 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
250 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
267 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
284 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
H A DDepthStencilTest.cpp131 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
145 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
223 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
257 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
342 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
390 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
485 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
573 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
621 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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H A DClipControlTest.cpp111 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
191 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
317 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
395 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
447 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
495 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), kFS); in TEST_P()
525 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
553 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
584 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), kFS); in TEST_P()
H A DMultisampledRenderToTextureTest.cpp661 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
678 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon()
731 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
745 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
884 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green());
903 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
959 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1007 ANGLE_GL_PROGRAM(mrtProgram, essl1_shaders::vs::Simple(), frag.c_str()); in TEST_P()
1260 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon()
1261 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in blitFramebufferTestCommon()
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H A DMultisampleTest.cpp77 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
127 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
175 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
220 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
303 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P()
326 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
389 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
450 ANGLE_GL_PROGRAM(programMs, essl3_shaders::vs::Simple(), kFS); in TEST_P()
528 ANGLE_GL_PROGRAM(program, kVS, kFS); in resolveToFBO()
726 ANGLE_GL_PROGRAM(program, kVS, kFS); in testResolveDepthToFBO()
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H A DRobustBufferAccessBehaviorTest.cpp270 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
322 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
341 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
391 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
466 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
522 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
616 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
660 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
752 ANGLE_GL_PROGRAM(program, vsCheckOutOfBounds, simpleVertexColorFragmentShader); in TEST_P()
812 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
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H A DClearTest.cpp67 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
69 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
111 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
413 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
445 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
522 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P()
634 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
723 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
774 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1502 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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H A DMultithreadingTest.cpp303 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
346 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
397 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
450 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
573 ANGLE_GL_PROGRAM(sharedProgram, essl1_shaders::vs::Simple(), in TEST_P()
621 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), in TEST_P()
724 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), in TEST_P()
790 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
897 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in textureThreadFunction()
898 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in textureThreadFunction()
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H A DBlitFramebufferANGLETest.cpp1527 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), in initColorFBOWithCheckerPattern()
1539 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in BlitDepthStencilPixelByPixelTestHelper()
1584 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in BlitDepthStencilPixelByPixelTestHelper()
1771 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1782 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
1826 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1841 ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
1847 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
1884 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1953 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
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H A DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer()
120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer()
553 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
901 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
966 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1075 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1100 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1109 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1148 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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H A DWEBGLVideoTextureTest.cpp69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P()
175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P()
236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
H A DFramebufferFetchTest.cpp2460 ANGLE_GL_PROGRAM(prime, essl31_shaders::vs::Passthrough(), kPrimeFS); in TEST_P()
2485 ANGLE_GL_PROGRAM(square, essl31_shaders::vs::Passthrough(), fs.str().c_str()); in TEST_P()
2544 ANGLE_GL_PROGRAM(ff, essl31_shaders::vs::Passthrough(), fs.str().c_str()); in TEST_P()
2554 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3121 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3914 ANGLE_GL_PROGRAM(init, essl31_shaders::vs::Passthrough(), initFs.str().c_str()); in TEST_P()
3915 ANGLE_GL_PROGRAM(fetch, essl31_shaders::vs::Passthrough(), fetchFs.str().c_str()); in TEST_P()
3978 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P()
4020 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P()
4055 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Passthrough(), kFS); in TEST_P()
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H A DDrawElementsTest.cpp85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
119 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
162 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
163 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
224 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
582 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
583 ANGLE_GL_PROGRAM(programDrawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
584 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
664 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
/aosp_15_r20/external/angle/src/tests/egl_tests/
H A DEGLRobustnessTest.cpp384 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
404 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
424 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
446 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
465 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
484 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
510 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); in TEST_P()
546 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
626 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()

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