xref: /aosp_15_r20/external/mesa3d/src/glx/xfont.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /* xfonts.c -- glXUseXFont() for Mesa written by
27  * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
28  */
29 
30 /*
31   This was take from Mesa and modified to work in the real GLX structure.
32   It provides a fully client side implementation of glXUseXFont and is
33   called by that routine when direct rendering is enabled.
34 */
35 
36 #ifdef GLX_DIRECT_RENDERING
37 
38 #include "glxclient.h"
39 
40 /* Implementation.  */
41 
42 /* Fill a BITMAP with a character C from thew current font
43    in the graphics context GC.  WIDTH is the width in bytes
44    and HEIGHT is the height in bits.
45 
46    Note that the generated bitmaps must be used with
47 
48         glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
49         glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
50         glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
51         glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
52         glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
53         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
54 
55    Possible optimizations:
56 
57      * use only one reusable pixmap with the maximum dimensions.
58      * draw the entire font into a single pixmap (careful with
59        proportional fonts!).
60 */
61 
62 
63 /*
64  * Generate OpenGL-compatible bitmap.
65  */
66 static void
fill_bitmap(Display * dpy,int screen,GC gc,unsigned int width,unsigned int height,int x0,int y0,unsigned int c,GLubyte * bitmap)67 fill_bitmap(Display * dpy, int screen, GC gc,
68             unsigned int width, unsigned int height,
69             int x0, int y0, unsigned int c, GLubyte * bitmap)
70 {
71    XImage *image;
72    unsigned int x, y;
73    Pixmap pixmap;
74    XChar2b char2b;
75 
76    pixmap = XCreatePixmap(dpy, RootWindow(dpy, screen), 8 * width, height, 1);
77    XSetForeground(dpy, gc, 0);
78    XFillRectangle(dpy, pixmap, gc, 0, 0, 8 * width, height);
79    XSetForeground(dpy, gc, 1);
80 
81    char2b.byte1 = (c >> 8) & 0xff;
82    char2b.byte2 = (c & 0xff);
83 
84    XDrawString16(dpy, pixmap, gc, x0, y0, &char2b, 1);
85 
86    image = XGetImage(dpy, pixmap, 0, 0, 8 * width, height, 1, XYPixmap);
87    if (image) {
88       /* Fill the bitmap (X11 and OpenGL are upside down wrt each other).  */
89       for (y = 0; y < height; y++)
90          for (x = 0; x < 8 * width; x++)
91             if (XGetPixel(image, x, y))
92                bitmap[width * (height - y - 1) + x / 8] |=
93                   (1 << (7 - (x % 8)));
94       XDestroyImage(image);
95    }
96 
97    XFreePixmap(dpy, pixmap);
98 }
99 
100 /*
101  * determine if a given glyph is valid and return the
102  * corresponding XCharStruct.
103  */
104 static XCharStruct *
isvalid(XFontStruct * fs,int which)105 isvalid(XFontStruct * fs, int which)
106 {
107    unsigned int rows, pages;
108    int byte1 = 0, byte2 = 0;
109    int i, valid = 1;
110 
111    rows = fs->max_byte1 - fs->min_byte1 + 1;
112    pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
113 
114    if (rows == 1) {
115       /* "linear" fonts */
116       if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which))
117          valid = 0;
118    }
119    else {
120       /* "matrix" fonts */
121       byte2 = which & 0xff;
122       byte1 = which >> 8;
123       if ((fs->min_char_or_byte2 > byte2) ||
124           (fs->max_char_or_byte2 < byte2) ||
125           (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1))
126          valid = 0;
127    }
128 
129    if (valid) {
130       if (fs->per_char) {
131          if (rows == 1) {
132             /* "linear" fonts */
133             return (fs->per_char + (which - fs->min_char_or_byte2));
134          }
135          else {
136             /* "matrix" fonts */
137             i = ((byte1 - fs->min_byte1) * pages) +
138                (byte2 - fs->min_char_or_byte2);
139             return (fs->per_char + i);
140          }
141       }
142       else {
143          return (&fs->min_bounds);
144       }
145    }
146    return (NULL);
147 }
148 
149 _X_HIDDEN void
DRI_glXUseXFont(struct glx_context * CC,Font font,int first,int count,int listbase)150 DRI_glXUseXFont(struct glx_context *CC, Font font, int first, int count, int listbase)
151 {
152    Display *dpy;
153    int screen;
154    Pixmap pixmap;
155    GC gc;
156    XGCValues values;
157    unsigned long valuemask;
158    XFontStruct *fs;
159 
160    GLint swapbytes, lsbfirst, rowlength;
161    GLint skiprows, skippixels, alignment;
162 
163    unsigned int max_width, max_height, max_bm_width, max_bm_height;
164    GLubyte *bm;
165 
166    int i;
167 
168    dpy = CC->currentDpy;
169    screen = CC->psc->scr;
170 
171    fs = XQueryFont(dpy, font);
172    if (!fs) {
173       __glXSetError(CC, GL_INVALID_VALUE);
174       return;
175    }
176 
177    /* Allocate a bitmap that can fit all characters.  */
178    max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
179    max_height = fs->max_bounds.ascent + fs->max_bounds.descent;
180    max_bm_width = (max_width + 7) / 8;
181    max_bm_height = max_height;
182 
183    bm = malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
184    if (!bm) {
185       XFreeFontInfo(NULL, fs, 1);
186       __glXSetError(CC, GL_OUT_OF_MEMORY);
187       return;
188    }
189 
190 #if 0
191    /* get the page info */
192    pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
193    firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2;
194    lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2;
195    rows = fs->max_byte1 - fs->min_byte1 + 1;
196    unsigned int first_char, last_char, pages, rows;
197 #endif
198 
199    /* Save the current packing mode for bitmaps.  */
200    glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
201    glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
202    glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
203    glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
204    glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
205    glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
206 
207    /* Enforce a standard packing mode which is compatible with
208       fill_bitmap() from above.  This is actually the default mode,
209       except for the (non)alignment.  */
210    glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
211    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
212    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
213    glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
214    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
215    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
216 
217    pixmap = XCreatePixmap(dpy, RootWindow(dpy, screen), 10, 10, 1);
218    values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
219    values.background = WhitePixel(dpy, DefaultScreen(dpy));
220    values.font = fs->fid;
221    valuemask = GCForeground | GCBackground | GCFont;
222    gc = XCreateGC(dpy, pixmap, valuemask, &values);
223    XFreePixmap(dpy, pixmap);
224 
225    for (i = 0; i < count; i++) {
226       unsigned int width, height, bm_width, bm_height;
227       GLfloat x0, y0, dx, dy;
228       XCharStruct *ch;
229       int x, y;
230       unsigned int c = first + i;
231       int list = listbase + i;
232       int valid;
233 
234       /* check on index validity and get the bounds */
235       ch = isvalid(fs, c);
236       if (!ch) {
237          ch = &fs->max_bounds;
238          valid = 0;
239       }
240       else {
241          valid = 1;
242       }
243 
244       /* glBitmap()' parameters:
245          straight from the glXUseXFont(3) manpage.  */
246       width = ch->rbearing - ch->lbearing;
247       height = ch->ascent + ch->descent;
248       x0 = -ch->lbearing;
249       y0 = ch->descent - 1;
250       dx = ch->width;
251       dy = 0;
252 
253       /* X11's starting point.  */
254       x = -ch->lbearing;
255       y = ch->ascent;
256 
257       /* Round the width to a multiple of eight.  We will use this also
258          for the pixmap for capturing the X11 font.  This is slightly
259          inefficient, but it makes the OpenGL part real easy.  */
260       bm_width = (width + 7) / 8;
261       bm_height = height;
262 
263       glNewList(list, GL_COMPILE);
264       if (valid && (bm_width > 0) && (bm_height > 0)) {
265 
266          memset(bm, '\0', bm_width * bm_height);
267          fill_bitmap(dpy, screen, gc, bm_width, bm_height, x, y, c, bm);
268 
269          glBitmap(width, height, x0, y0, dx, dy, bm);
270          }
271       else {
272          glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
273       }
274       glEndList();
275    }
276 
277    free(bm);
278    XFreeFontInfo(NULL, fs, 1);
279    XFreeGC(dpy, gc);
280 
281    /* Restore saved packing modes.  */
282    glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
283    glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
284    glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
285    glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
286    glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
287    glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
288 }
289 
290 #endif
291