1 #ifndef _VKTDYNAMICSTATETESTCASEUTIL_HPP 2 #define _VKTDYNAMICSTATETESTCASEUTIL_HPP 3 /*------------------------------------------------------------------------ 4 * Vulkan Conformance Tests 5 * ------------------------ 6 * 7 * Copyright (c) 2015 The Khronos Group Inc. 8 * Copyright (c) 2015 Intel Corporation 9 * Copyright (c) 2023 LunarG, Inc. 10 * Copyright (c) 2023 Nintendo 11 * 12 * Licensed under the Apache License, Version 2.0 (the "License"); 13 * you may not use this file except in compliance with the License. 14 * You may obtain a copy of the License at 15 * 16 * http://www.apache.org/licenses/LICENSE-2.0 17 * 18 * Unless required by applicable law or agreed to in writing, software 19 * distributed under the License is distributed on an "AS IS" BASIS, 20 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 21 * See the License for the specific language governing permissions and 22 * limitations under the License. 23 * 24 *//*! 25 * \file 26 * \brief Dynamic State Tests Test Case Utilities 27 *//*--------------------------------------------------------------------*/ 28 29 #include "tcuDefs.hpp" 30 31 #include "vktTestCase.hpp" 32 #include "vktTestCaseUtil.hpp" 33 34 #include "gluShaderUtil.hpp" 35 #include "vkPrograms.hpp" 36 #include "vkPipelineConstructionUtil.hpp" 37 38 #include "deUniquePtr.hpp" 39 40 #include <map> 41 42 namespace vkt 43 { 44 namespace DynamicState 45 { 46 47 struct PositionColorVertex 48 { PositionColorVertexvkt::DynamicState::PositionColorVertex49 PositionColorVertex(const tcu::Vec4 &position_, const tcu::Vec4 &color_) : position(position_), color(color_) 50 { 51 } 52 tcu::Vec4 position; 53 tcu::Vec4 color; 54 }; 55 56 typedef std::map<glu::ShaderType, const char *> ShaderMap; 57 58 template <typename Instance, typename Support = NoSupport0> 59 class InstanceFactory : public TestCase 60 { 61 public: InstanceFactory(tcu::TestContext & testCtx,const std::string & name,const vk::PipelineConstructionType pipelineConstructionType,const ShaderMap & shaderPaths)62 InstanceFactory(tcu::TestContext &testCtx, const std::string &name, 63 const vk::PipelineConstructionType pipelineConstructionType, const ShaderMap &shaderPaths) 64 : TestCase(testCtx, name) 65 , m_pipelineConstructionType(pipelineConstructionType) 66 , m_shaderPaths(shaderPaths) 67 , m_support() 68 { 69 } 70 InstanceFactory(tcu::TestContext & testCtx,const std::string & name,const vk::PipelineConstructionType pipelineConstructionType,const ShaderMap & shaderPaths,const Support & support)71 InstanceFactory(tcu::TestContext &testCtx, const std::string &name, 72 const vk::PipelineConstructionType pipelineConstructionType, const ShaderMap &shaderPaths, 73 const Support &support) 74 : TestCase(testCtx, name) 75 , m_pipelineConstructionType(pipelineConstructionType) 76 , m_shaderPaths(shaderPaths) 77 , m_support(support) 78 { 79 } 80 createInstance(Context & context) const81 TestInstance *createInstance(Context &context) const 82 { 83 return new Instance(context, m_pipelineConstructionType, m_shaderPaths); 84 } 85 initPrograms(vk::SourceCollections & programCollection) const86 virtual void initPrograms(vk::SourceCollections &programCollection) const 87 { 88 const vk::ShaderBuildOptions defaultOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_0, 0u); 89 const vk::ShaderBuildOptions spv14Options(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); 90 91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) 92 { 93 if (i->second) 94 { 95 programCollection.glslSources.add(i->second) 96 << glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)) 97 << ((i->first == glu::SHADERTYPE_TASK || i->first == glu::SHADERTYPE_MESH) ? spv14Options : 98 defaultOptions); 99 } 100 } 101 } 102 checkSupport(Context & context) const103 virtual void checkSupport(Context &context) const 104 { 105 checkPipelineConstructionRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), 106 m_pipelineConstructionType); 107 108 m_support.checkSupport(context); 109 } 110 111 private: 112 const vk::PipelineConstructionType m_pipelineConstructionType; 113 const ShaderMap m_shaderPaths; 114 const Support m_support; 115 }; 116 117 } // namespace DynamicState 118 } // namespace vkt 119 120 #endif // _VKTDYNAMICSTATETESTCASEUTIL_HPP 121