1 #ifndef _VKTCOMPUTEBASICCOMPUTESHADERTESTS_HPP
2 #define _VKTCOMPUTEBASICCOMPUTESHADERTESTS_HPP
3 /*------------------------------------------------------------------------
4  * Vulkan Conformance Tests
5  * ------------------------
6  *
7  * Copyright (c) 2016 The Khronos Group Inc.
8  * Copyright (c) 2023 LunarG, Inc.
9  * Copyright (c) 2023 Nintendo
10  *
11  * Licensed under the Apache License, Version 2.0 (the "License");
12  * you may not use this file except in compliance with the License.
13  * You may obtain a copy of the License at
14  *
15  *      http://www.apache.org/licenses/LICENSE-2.0
16  *
17  * Unless required by applicable law or agreed to in writing, software
18  * distributed under the License is distributed on an "AS IS" BASIS,
19  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
20  * See the License for the specific language governing permissions and
21  * limitations under the License.
22  *
23  *//*!
24  * \file
25  * \brief Compute Shader Tests
26  *//*--------------------------------------------------------------------*/
27 
28 #include "tcuDefs.hpp"
29 #include "vktTestCase.hpp"
30 #include "vkComputePipelineConstructionUtil.hpp"
31 
32 namespace vkt
33 {
34 namespace compute
35 {
36 
37 tcu::TestCaseGroup *createBasicComputeShaderTests(tcu::TestContext &testCtx,
38                                                   vk::ComputePipelineConstructionType computePipelineConstructionType);
39 tcu::TestCaseGroup *createBasicDeviceGroupComputeShaderTests(
40     tcu::TestContext &testCtx, vk::ComputePipelineConstructionType computePipelineConstructionType);
41 
42 } // namespace compute
43 } // namespace vkt
44 
45 #endif // _VKTCOMPUTEBASICCOMPUTESHADERTESTS_HPP
46