xref: /aosp_15_r20/external/deqp/external/vulkancts/framework/vulkan/vkShaderProgram.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _VKSHADERPROGRAM_HPP
2 #define _VKSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * Vulkan CTS Framework
5  * --------------------
6  *
7  * Copyright (c) 2017 Google Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader (GLSL/HLSL) source program.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vkDefs.hpp"
27 #include "gluShaderProgram.hpp"
28 #include "vkValidatorOptions.hpp"
29 
30 #include <string>
31 
32 namespace tcu
33 {
34 class TestLog;
35 } // namespace tcu
36 
37 namespace vk
38 {
39 
40 struct ShaderBuildOptions
41 {
42     enum Flags
43     {
44         FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS = (1u << 0),
45         FLAG_ALLOW_RELAXED_OFFSETS            = (1u << 1), // allow block offsets to follow VK_KHR_relaxed_block_layout
46         FLAG_ALLOW_SCALAR_OFFSETS             = (1u << 2), // allow block offsets to follow VK_EXT_scalar_block_layout
47         FLAG_ALLOW_STD430_UBOS = (1u << 3), // allow block offsets to follow VK_EXT_uniform_buffer_standard_layout
48         FLAG_ALLOW_WORKGROUP_SCALAR_OFFSETS =
49             (1u
50              << 4), // allow scalar block offsets for Workgroup memory, part of VK_KHR_workgroup_memory_explicit_layout
51     };
52 
53     uint32_t vulkanVersion;
54     SpirvVersion targetVersion;
55     uint32_t flags;
56     bool supports_VK_KHR_spirv_1_4;
57 
ShaderBuildOptionsvk::ShaderBuildOptions58     ShaderBuildOptions(uint32_t vulkanVersion_, SpirvVersion targetVersion_, uint32_t flags_, bool allowSpirv14 = false)
59         : vulkanVersion(vulkanVersion_)
60         , targetVersion(targetVersion_)
61         , flags(flags_)
62         , supports_VK_KHR_spirv_1_4(allowSpirv14)
63     {
64     }
65 
ShaderBuildOptionsvk::ShaderBuildOptions66     ShaderBuildOptions(void)
67         : vulkanVersion(VK_MAKE_API_VERSION(0, 1, 0, 0))
68         , targetVersion(SPIRV_VERSION_1_0)
69         , flags(0u)
70         , supports_VK_KHR_spirv_1_4(false)
71     {
72     }
73 
getSpirvValidatorOptionsvk::ShaderBuildOptions74     SpirvValidatorOptions getSpirvValidatorOptions() const
75     {
76         SpirvValidatorOptions::BlockLayoutRules rules = SpirvValidatorOptions::kDefaultBlockLayout;
77         uint32_t validator_flags                      = 0u;
78 
79         if (flags & FLAG_ALLOW_SCALAR_OFFSETS)
80         {
81             rules = SpirvValidatorOptions::kScalarBlockLayout;
82         }
83         else if (flags & FLAG_ALLOW_STD430_UBOS)
84         {
85             rules = SpirvValidatorOptions::kUniformStandardLayout;
86         }
87         else if (flags & FLAG_ALLOW_RELAXED_OFFSETS)
88         {
89             rules = SpirvValidatorOptions::kRelaxedBlockLayout;
90         }
91 
92         if (flags & FLAG_ALLOW_WORKGROUP_SCALAR_OFFSETS)
93         {
94             validator_flags |= SpirvValidatorOptions::FLAG_SPIRV_VALIDATOR_WORKGROUP_SCALAR_BLOCK_LAYOUT;
95         }
96 
97         return SpirvValidatorOptions(vulkanVersion, rules, supports_VK_KHR_spirv_1_4, validator_flags);
98     }
99 };
100 
101 enum ShaderLanguage
102 {
103     SHADER_LANGUAGE_GLSL = 0,
104     SHADER_LANGUAGE_HLSL,
105 
106     SHADER_LANGUAGE_LAST
107 };
108 
109 struct GlslSource
110 {
111     static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
112     std::vector<std::string> sources[glu::SHADERTYPE_LAST];
113     ShaderBuildOptions buildOptions;
114 
115     GlslSource &operator<<(const glu::ShaderSource &shaderSource);
116     GlslSource &operator<<(const ShaderBuildOptions &buildOptions_);
117 };
118 
119 struct HlslSource
120 {
121     static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
122     std::vector<std::string> sources[glu::SHADERTYPE_LAST];
123     ShaderBuildOptions buildOptions;
124 
125     HlslSource &operator<<(const glu::ShaderSource &shaderSource);
126     HlslSource &operator<<(const ShaderBuildOptions &buildOptions_);
127 };
128 
129 tcu::TestLog &operator<<(tcu::TestLog &log, const GlslSource &shaderSource);
130 tcu::TestLog &operator<<(tcu::TestLog &log, const HlslSource &shaderSource);
131 
132 } // namespace vk
133 
134 #endif // _VKSHADERPROGRAM_HPP
135