xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/virgl/virgl_screen.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef VIRGL_H
24 #define VIRGL_H
25 
26 #include "pipe/p_screen.h"
27 #include "util/slab.h"
28 #include "util/disk_cache.h"
29 #include "virgl_winsys.h"
30 #include "compiler/nir/nir.h"
31 #include "virtio-gpu/virgl_protocol.h"
32 
33 enum virgl_debug_flags {
34    VIRGL_DEBUG_VERBOSE              = 1 << 0,
35    VIRGL_DEBUG_TGSI                 = 1 << 1,
36    VIRGL_DEBUG_NO_EMULATE_BGRA      = 1 << 2,
37    VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE = 1 << 3,
38    VIRGL_DEBUG_SYNC                 = 1 << 4,
39    VIRGL_DEBUG_XFER                 = 1 << 5,
40    VIRGL_DEBUG_NO_COHERENT          = 1 << 6,
41    VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK = 1 << 8,
42    VIRGL_DEBUG_VIDEO                = 1 << 9,
43    VIRGL_DEBUG_SHADER_SYNC          = 1 << 10,
44 };
45 
46 extern const struct debug_named_value virgl_debug_options[];
47 extern int virgl_debug;
48 
49 struct virgl_screen {
50    struct pipe_screen base;
51 
52    int refcnt;
53 
54    /* place for winsys to stash it's own stuff: */
55    void *winsys_priv;
56 
57    struct virgl_winsys *vws;
58 
59    struct virgl_drm_caps caps;
60 
61    struct slab_parent_pool transfer_pool;
62 
63    uint32_t sub_ctx_id;
64    bool tweak_gles_emulate_bgra;
65    bool tweak_gles_apply_bgra_dest_swizzle;
66    bool tweak_l8_srgb_readback;
67    bool no_coherent;
68    bool shader_sync;
69    int32_t tweak_gles_tf3_value;
70 
71    nir_shader_compiler_options compiler_options;
72 
73    struct disk_cache *disk_cache;
74 };
75 
76 
77 static inline struct virgl_screen *
virgl_screen(struct pipe_screen * pipe)78 virgl_screen(struct pipe_screen *pipe)
79 {
80    return (struct virgl_screen *)pipe;
81 }
82 
83 bool
84 virgl_has_readback_format(struct pipe_screen *screen, enum virgl_formats fmt,
85                           bool allow_tweak);
86 
87 bool
88 virgl_has_scanout_format(struct virgl_screen *vscreen,
89                          enum pipe_format format,
90                          bool may_emulate_bgra);
91 
92 static inline enum virgl_shader_stage
virgl_shader_stage_convert(enum pipe_shader_type type)93 virgl_shader_stage_convert(enum pipe_shader_type type)
94 {
95    switch (type) {
96    case PIPE_SHADER_VERTEX:
97       return VIRGL_SHADER_VERTEX;
98    case PIPE_SHADER_TESS_CTRL:
99       return VIRGL_SHADER_TESS_CTRL;
100    case PIPE_SHADER_TESS_EVAL:
101       return VIRGL_SHADER_TESS_EVAL;
102    case PIPE_SHADER_GEOMETRY:
103       return VIRGL_SHADER_GEOMETRY;
104    case PIPE_SHADER_FRAGMENT:
105       return VIRGL_SHADER_FRAGMENT;
106    case PIPE_SHADER_COMPUTE:
107       return VIRGL_SHADER_COMPUTE;
108    default:
109       unreachable("virgl: unknown shader stage.\n");
110    }
111 }
112 
113 /* GL_ARB_map_buffer_alignment requires 64 as the minimum alignment value.  In
114  * addition to complying with the extension, a high enough alignment value is
115  * expected by various external GL clients. For example, wined3d doesn't like
116  * maps that don't have a 16 byte alignment.
117  */
118 #define VIRGL_MAP_BUFFER_ALIGNMENT 64
119 
120 #endif
121